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#include "stdafx.h"
#include "WitherSkullRenderer.h"
#include "SkeletonHeadModel.h"
#include "../Minecraft.World/WitherSkull.h"
ResourceLocation WitherSkullRenderer::WITHER_ARMOR_LOCATION(TN_MOB_WITHER_INVULNERABLE);
ResourceLocation WitherSkullRenderer::WITHER_LOCATION(TN_MOB_WITHER);
WitherSkullRenderer::WitherSkullRenderer()
{
model = new SkeletonHeadModel();
}
void WitherSkullRenderer::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a)
{
glPushMatrix();
glDisable(GL_CULL_FACE);
float headRot = rotlerp(entity->yRotO, entity->yRot, a);
float headRotx = entity->xRotO + (entity->xRot - entity->xRotO) * a;
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
float scale = 1 / 16.0f;
glEnable(GL_RESCALE_NORMAL);
glScalef(-1, -1, 1);
glEnable(GL_ALPHA_TEST);
bindTexture(entity);
model->render(entity, 0, 0, 0, headRot, headRotx, scale, true);
glPopMatrix();
}
ResourceLocation *WitherSkullRenderer::getTextureLocation(shared_ptr<Entity> entity)
{
shared_ptr<WitherSkull> mob = dynamic_pointer_cast<WitherSkull>(entity);
return mob->isDangerous() ? &WITHER_ARMOR_LOCATION : &WITHER_LOCATION;
}
float WitherSkullRenderer::rotlerp(float from, float to, float a)
{
float diff = to - from;
while (diff < -180)
diff += 360;
while (diff >= 180)
diff -= 360;
return from + a * diff;
}
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