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#pragma once
#include "MobRenderer.h"
class WitchModel;
class WitchRenderer : public MobRenderer
{
private:
static ResourceLocation WITCH_LOCATION;
WitchModel *witchModel;
public:
WitchRenderer();
virtual void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a);
protected:
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
virtual void additionalRendering(shared_ptr<LivingEntity> mob, float a);
virtual void translateWeaponItem();
virtual void scale(shared_ptr<LivingEntity> mob, float a);
};
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