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#pragma once
#include "VillagerModel.h"
class WitchModel : public VillagerModel
{
public:
bool holdingItem;
private:
ModelPart *mole;
ModelPart *hat;
public:
WitchModel(float g);
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
int getModelVersion();
};
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