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#pragma once
#include "TexturePack.h"
using namespace std;
class Minecraft;
class TexturePackRepository
{
public:
static const DWORD DEFAULT_TEXTURE_PACK_ID = 0;
static const DWORD FOLDER_TEST_TEXTURE_PACK_ID = 1;
static const DWORD DLC_TEST_TEXTURE_PACK_ID = 2;
private:
static TexturePack *DEFAULT_TEXTURE_PACK;
TexturePack *m_dummyTexturePack;
TexturePack *m_dummyDLCTexturePack;
Minecraft *minecraft;
File workDir;
File multiplayerDir;
vector<TexturePack *> *texturePacks;
vector<TexturePack *> m_texturePacksToDelete;
unordered_map<DWORD, TexturePack *> cacheById;
TexturePack *selected;
TexturePack *lastSelected;
bool usingWeb;
static const int MAX_WEB_FILESIZE = 10 * 1000 * 1000; // 10 Megabytes
public:
TexturePackRepository(File workingDirectory, Minecraft *minecraft);
void addDebugPacks();
private:
void createWorkingDirecoryUnlessExists();
public:
bool selectSkin(TexturePack *skin);
void selectWebSkin(const wstring &url);
private:
void downloadWebSkin(const wstring &url, File file);
public:
bool isUsingWebSkin();
void resetWebSkin();
void updateList();
private:
wstring getIdOrNull(File file);
vector<File> getWorkDirContents();
public:
vector<TexturePack *> *getAll();
TexturePack *getSelected();
bool shouldPromptForWebSkin();
bool canUseWebSkin();
bool isUsingDefaultSkin() { return selected == DEFAULT_TEXTURE_PACK; } // 4J Added
TexturePack *getDefault() { return DEFAULT_TEXTURE_PACK; } // 4J Added
vector< pair<DWORD,wstring> > *getTexturePackIdNames();
bool selectTexturePackById(DWORD id); // 4J Added
TexturePack *getTexturePackById(DWORD id); // 4J Added
TexturePack *addTexturePackFromDLC(DLCPack *dlcPack, DWORD id);
void clearInvalidTexturePacks();
void updateUI();
bool needsUIUpdate();
private:
void removeTexturePackById(DWORD id);
public:
unsigned int getTexturePackCount();
TexturePack *getTexturePackByIndex(unsigned int index);
unsigned int getTexturePackIndex(unsigned int id);
};
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