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#pragma once
#include "Screen.h"
class SignTileEntity;
using namespace std;
class TextEditScreen : public Screen
{
protected:
wstring title;
private:
shared_ptr<SignTileEntity> sign;
int frame;
int line;
public:
TextEditScreen(shared_ptr<SignTileEntity> sign);
virtual void init();
virtual void removed();
virtual void tick();
protected:
virtual void buttonClicked(Button *button);
private:
static const wstring allowedChars;
protected:
virtual void keyPressed(wchar_t ch, int eventKey);
public:
virtual void render(int xm, int ym, float a);
};
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