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#include "stdafx.h"
#include "SuspendedTownParticle.h"
#include "..\Minecraft.World\Random.h"
#include "..\Minecraft.World\JavaMath.h"
SuspendedTownParticle::SuspendedTownParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, xa, ya, za)
{
float br = random->nextFloat() * 0.1f + 0.2f;
rCol = br;
gCol = br;
bCol = br;
setMiscTex(0);
this->setSize(0.02f, 0.02f);
size = size * (random->nextFloat() * 0.6f + 0.5f);
xd *= 0.02f;
yd *= 0.02f;
zd *= 0.02f;
lifetime = static_cast<int>(20 / (Math::random() * 0.8 + 0.2));
this->noPhysics = true;
}
void SuspendedTownParticle::tick()
{
xo = x;
yo = y;
zo = z;
move(xd, yd, zd);
xd *= 0.99;
yd *= 0.99;
zd *= 0.99;
if (lifetime-- <= 0) remove();
}
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