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#pragma once
#include "Particle.h"
class SpellParticle : public Particle
{
private:
int baseTex;
public:
virtual eINSTANCEOF GetType() { return eTYPE_SPELLPARTICLE; }
SpellParticle(Level *level, double x, double y, double z, double xa, double ya, double za);
virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
virtual void tick();
virtual void setBaseTex(int baseTex);
};
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