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#pragma once
#include "MobRenderer.h"
class SlimeRenderer : public MobRenderer
{
private:
Model *armor;
static ResourceLocation SLIME_LOCATION;
public:
SlimeRenderer(Model *model, Model *armor, float shadow);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
protected:
virtual int prepareArmor(shared_ptr<LivingEntity> _slime, int layer, float a);
virtual void scale(shared_ptr<LivingEntity> _slime, float a);
};
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