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#pragma once
#include "Model.h"
class SlimeModel : public Model
{
public:
ModelPart *cube;
ModelPart *eye0, *eye1,* mouth;
SlimeModel(int vOffs);
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
};
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