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#pragma once
#include "Model.h"
class SkeletonHeadModel : public Model
{
public:
ModelPart *head;
private:
void _init(int u, int v, int tw, int th);
public:
SkeletonHeadModel();
SkeletonHeadModel(int u, int v, int tw, int th);
void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
};
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