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#pragma once
using namespace std;
#include "StitchedTexture.h"
// 4J Added this class to store the uv data that we have pre-calculated and loaded from a file
class SimpleIcon : public StitchedTexture
{
public:
SimpleIcon(const wstring &name, const wstring &filename, float u0, float v0, float u1, float v1);
};
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