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#pragma once
#include "Model.h"
class SilverfishModel : public Model
{
private:
static const int BODY_COUNT = 7;
private:
ModelPartArray bodyParts;
ModelPartArray bodyLayers;
float zPlacement[BODY_COUNT];
static const int BODY_SIZES[BODY_COUNT][3];
static const int BODY_TEXS[BODY_COUNT][2];
public:
SilverfishModel();
int modelVersion();
void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
};
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