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#pragma once
#include "..\Minecraft.World\SmoothFloat.h"
#include "..\Minecraft.World\net.minecraft.world.entity.player.h"

class Input;

class RemotePlayer : public Player
{
public:
	eINSTANCEOF GetType() { return eTYPE_REMOTEPLAYER; }

private:
	bool hasStartedUsingItem;
public:
	Input *input;
    RemotePlayer(Level *level, const wstring& name);
protected:
	virtual void setDefaultHeadHeight();
public:
	virtual bool hurt(DamageSource *source, float dmg);
private:
	int lSteps;
    double lx, ly, lz, lyr, lxr;

public:
	virtual void lerpTo(double x, double y, double z, float yRot, float xRot, int steps);
    float fallTime;

    virtual void tick();
    virtual float getShadowHeightOffs();
    virtual void aiStep();
    virtual void setEquippedSlot(int slot, shared_ptr<ItemInstance> item);// 4J Stu - Brought forward change from 1.3 to fix #64688 - Customer Encountered: TU7: Content: Art: Aura of enchanted item is not displayed for other players in online game
    virtual void animateRespawn();
	virtual float getHeadHeight();
	bool hasPermission(EGameCommand command) { return false; }
	virtual Pos getCommandSenderWorldPosition();
};