1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
|
#include "stdafx.h"
#include "QuadrupedModel.h"
#include "..\Minecraft.World\Mth.h"
#include "ModelPart.h"
QuadrupedModel::QuadrupedModel(int legSize, float g) : Model()
{
yHeadOffs = 8;
zHeadOffs = 4;
head = new ModelPart(this, 0, 0);
head->addBox(-4, -4, -8, 8, 8, 8, g); // Head
head->setPos(0, static_cast<float>(12 + 6 - legSize), -6);
body = new ModelPart(this, 28, 8);
body->addBox(-5, -10, -7, 10, 16, 8, g); // Body
body->setPos(0, static_cast<float>(11 + 6 - legSize), 2);
leg0 = new ModelPart(this, 0, 16);
leg0->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg0
leg0->setPos(-3, static_cast<float>(18 + 6 - legSize), 7);
leg1 = new ModelPart(this, 0, 16);
leg1->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg1
leg1->setPos(3, static_cast<float>(18 + 6 - legSize), 7);
leg2 = new ModelPart(this, 0, 16);
leg2->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg2
leg2->setPos(-3, static_cast<float>(18 + 6 - legSize), -5);
leg3 = new ModelPart(this, 0, 16);
leg3->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg3
leg3->setPos(3, static_cast<float>(18 + 6 - legSize), -5);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
head->compile(1.0f/16.0f);
body->compile(1.0f/16.0f);
leg0->compile(1.0f/16.0f);
leg1->compile(1.0f/16.0f);
leg2->compile(1.0f/16.0f);
leg3->compile(1.0f/16.0f);
}
void QuadrupedModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
setupAnim(time, r, bob, yRot, xRot, scale, entity);
if (young)
{
float ss = 2.0f;
glPushMatrix();
glTranslatef(0, yHeadOffs * scale, zHeadOffs * scale);
head->render(scale,usecompiled);
glPopMatrix();
glPushMatrix();
glScalef(1 / ss, 1 / ss, 1 / ss);
glTranslatef(0, 24 * scale, 0);
body->render(scale, usecompiled);
leg0->render(scale, usecompiled);
leg1->render(scale, usecompiled);
leg2->render(scale, usecompiled);
leg3->render(scale, usecompiled);
glPopMatrix();
}
else
{
head->render(scale, usecompiled);
body->render(scale, usecompiled);
leg0->render(scale, usecompiled);
leg1->render(scale, usecompiled);
leg2->render(scale, usecompiled);
leg3->render(scale, usecompiled);
}
}
void QuadrupedModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
{
float rad = (float) (180 / PI);
head->xRot = xRot / rad;
head->yRot = yRot / rad;
body->xRot = 90 / rad;
leg0->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
leg1->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r;
leg2->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r;
leg3->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
}
void QuadrupedModel::render(QuadrupedModel *model, float scale, bool usecompiled)
{
head->yRot = model->head->yRot;
head->xRot = model->head->xRot;
head->y = model->head->y;
head->x = model->head->x;
body->yRot = model->body->yRot;
body->xRot = model->body->xRot;
leg0->xRot = model->leg0->xRot;
leg1->xRot = model->leg1->xRot;
leg2->xRot = model->leg2->xRot;
leg3->xRot = model->leg3->xRot;
if (young)
{
float ss = 2.0f;
glPushMatrix();
glTranslatef(0, 8 * scale, 4 * scale);
head->render(scale,usecompiled);
glPopMatrix();
glPushMatrix();
glScalef(1 / ss, 1 / ss, 1 / ss);
glTranslatef(0, 24 * scale, 0);
body->render(scale, usecompiled);
leg0->render(scale, usecompiled);
leg1->render(scale, usecompiled);
leg2->render(scale, usecompiled);
leg3->render(scale, usecompiled);
glPopMatrix();
}
else
{
head->render(scale, usecompiled);
body->render(scale, usecompiled);
leg0->render(scale, usecompiled);
leg1->render(scale, usecompiled);
leg2->render(scale, usecompiled);
leg3->render(scale, usecompiled);
}
}
|