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#pragma once
#include "MobRenderer.h"
class PigRenderer : public MobRenderer
{
private:
static ResourceLocation PIG_LOCATION;
static ResourceLocation SADDLE_LOCATION;
public:
PigRenderer(Model *model, Model *armor, float shadow);
protected:
virtual int prepareArmor(shared_ptr<LivingEntity> _pig, int layer, float a);
public:
virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};
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