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#include "stdafx.h"
#include "PauseScreen.h"
#include "Button.h"
#include "StatsCounter.h"
#include "OptionsScreen.h"
#include "TitleScreen.h"
#include "MultiPlayerLevel.h"
#include "..\Minecraft.World\net.minecraft.locale.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\net.minecraft.stats.h"
#include "..\Minecraft.Client\LocalPlayer.h"
PauseScreen::PauseScreen()
{
saveStep = 0;
visibleTime = 0;
}
void PauseScreen::init()
{
saveStep = 0;
buttons.clear();
int yo = -16;
buttons.push_back(new Button(1, width / 2 - 100, height / 4 + 24 * 5 + yo, L"Save and quit to title"));
if (minecraft->isClientSide())
{
buttons[0]->msg = L"Disconnect";
}
buttons.push_back(new Button(4, width / 2 - 100, height / 4 + 24 * 1 + yo, L"LBack to game"));
buttons.push_back(new Button(0, width / 2 - 100, height / 4 + 24 * 4 + yo, L"LOptions..."));
buttons.push_back(new Button(5, width / 2 - 100, height / 4 + 24 * 2 + yo, 98, 20, I18n::get(L"gui.achievements")));
buttons.push_back(new Button(6, width / 2 + 2, height / 4 + 24 * 2 + yo, 98, 20, I18n::get(L"gui.stats")));
/*
* if (minecraft->serverConnection!=null) { buttons.get(1).active =
* false; buttons.get(2).active = false; buttons.get(3).active = false;
* }
*/
}
void PauseScreen::buttonClicked(Button button)
{
if (button.id == 0)
{
minecraft->setScreen(new OptionsScreen(this, minecraft->options));
}
if (button.id == 1)
{
if (minecraft->isClientSide())
{
minecraft->level->disconnect();
}
minecraft->setLevel(nullptr);
minecraft->setScreen(new TitleScreen());
}
if (button.id == 4)
{
minecraft->setScreen(nullptr);
// minecraft->grabMouse(); // 4J - removed
}
if (button.id == 5)
{
// minecraft->setScreen(new AchievementScreen(minecraft->stats)); // 4J TODO - put back
}
if (button.id == 6)
{
// minecraft->setScreen(new StatsScreen(this, minecraft->stats)); // 4J TODO - put back
}
}
void PauseScreen::tick()
{
Screen::tick();
visibleTime++;
}
void PauseScreen::render(int xm, int ym, float a)
{
renderBackground();
bool isSaving = false; //!minecraft->level->pauseSave(saveStep++);
if (isSaving || visibleTime < 20)
{
float col = ((visibleTime % 10) + a) / 10.0f;
col = Mth::sin(col * PI * 2) * 0.2f + 0.8f;
int br = static_cast<int>(255 * col);
drawString(font, L"Saving level..", 8, height - 16, br << 16 | br << 8 | br);
}
drawCenteredString(font, L"Game menu", width / 2, 40, 0xffffff);
Screen::render(xm, ym, a);
}
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