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#pragma once
static const int LEVEL_MAX_BRIGHTNESS = 15;
class GameRenderer_updateLightTexture_dataIn
{
public:
class LevelData
{
public:
bool m_valid;
float m_skyDarken;
float m_brightnessRamp[LEVEL_MAX_BRIGHTNESS + 1];
int m_lightningBoltTime;
int m_dimensionID;
int* m_lightPixelsOutput;
};
LevelData m_levelData[3];
float blr;
};
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