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#pragma once
#include "HalfSlabTile_SPU.h"
class WoodSlabTile_SPU : HalfSlabTile_SPU
{
public:
static const int TYPE_MASK = 7;
WoodSlabTile_SPU(int id) : HalfSlabTile_SPU(id) {}
virtual Icon_SPU *getTexture(int face, int data)
{
return TileRef_SPU(wood_Id)->getTexture(face, data & TYPE_MASK);
}
};
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