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#pragma once
#include "Tile_SPU.h"
class TripWireSourceTile_SPU : public Tile_SPU
{
public:
static const int MASK_DIR = 0x3;
static const int MASK_ATTACHED = 0x4;
static const int MASK_POWERED = 0x8;
static const int WIRE_DIST_MIN = 1;
static const int WIRE_DIST_MAX = 2 + 40; // 2 hooks + x string
TripWireSourceTile_SPU(int id) : Tile_SPU(id) {}
bool blocksLight() { return false; }
bool isSolidRender(bool isServerLevel = false) { return false; }
bool isCubeShaped() { return false; }
int getRenderShape() { return Tile_SPU::SHAPE_TRIPWIRE_SOURCE; }
};
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