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#pragma once
#include "Tile_SPU.h"
class TorchTile_SPU : public Tile_SPU
{
public:
TorchTile_SPU(int id) : Tile_SPU(id) {}
virtual bool isSolidRender(bool isServerLevel = false) { return false; }
virtual bool isCubeShaped() { return false; }
virtual int getRenderShape() { return Tile_SPU::SHAPE_TORCH;}
};
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