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#pragma once
#include "Tile_SPU.h"
class TntTile_SPU : public Tile_SPU
{
public:
static const int EXPLODE_BIT = 1;
TntTile_SPU(int id) : Tile_SPU(id) {}
Icon_SPU *getTexture(int face, int data)
{
if (face == Facing::DOWN) return &ms_pTileData->tntTile_iconBottom;
if (face == Facing::UP) return &ms_pTileData->tntTile_iconTop;
return icon();
}
};
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