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#pragma once
#include "EntityTile_SPU.h"
class TheEndPortal_SPU : public EntityTile_SPU
{
public:
TheEndPortal_SPU(int id) : EntityTile_SPU(id) {}
// virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face)
{
if (face != 0) return false;
return EntityTile_SPU::shouldRenderFace(level, x, y, z, face);
}
virtual bool isSolidRender(bool isServerLevel = false) { return false; }
virtual int getRenderShape() { return SHAPE_INVISIBLE; }
};
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