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#include "stdafx.h"
#include "TallGrass_SPU.h"
#include "ChunkRebuildData.h"
// const unsigned int TallGrass_SPU::TALL_GRASS_TILE_NAMES[TALL_GRASS_TILE_NAMES_LENGTH] = { IDS_TILE_SHRUB,
// IDS_TILE_GRASS,
// IDS_TILE_FERN,
// };
const int TallGrass_SPU::DEAD_SHRUB = 0;
const int TallGrass_SPU::TALL_GRASS = 1;
const int TallGrass_SPU::FERN = 2;
// const wstring TallGrass::TEXTURE_NAMES[] = {L"deadbush", L"tallgrass", L"fern"};
Icon_SPU *TallGrass_SPU::getTexture(int face, int data)
{
if (data >= TALL_GRASS_TILE_NAMES_LENGTH) data = 0;
return &ms_pTileData->tallGrass_Icons[data];
}
int TallGrass_SPU::getColor(ChunkRebuildData *level, int x, int y, int z )
{
return getColor( level, x, y, z, level->getData(x, y, z) );
}
// 4J - changed interface to have data passed in, and put existing interface as wrapper above
int TallGrass_SPU::getColor(ChunkRebuildData *level, int x, int y, int z, int data)
{
int d = data;
if (d == DEAD_SHRUB) return 0xffffff;
return level->getGrassColor(x, z);
}
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