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#pragma once
#include "Tile_SPU.h"
class SmoothStoneBrickTile_SPU : public Tile_SPU
{
public:
static const int TYPE_DEFAULT = 0;
static const int TYPE_MOSSY = 1;
static const int TYPE_CRACKED = 2;
static const int TYPE_DETAIL = 3;
static const int SMOOTH_STONE_BRICK_NAMES_LENGTH = 4;
public:
SmoothStoneBrickTile_SPU(int id) : Tile_SPU(id) {}
virtual Icon_SPU *getTexture(int face, int data)
{
if (data < 0 || data >= SMOOTH_STONE_BRICK_NAMES_LENGTH) data = 0;
return &ms_pTileData->smoothStoneBrick_icons[data];
}
};
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