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#pragma once
#include "Tile_SPU.h"
class ReedTile_SPU : public Tile_SPU
{
public:
ReedTile_SPU(int id) : Tile_SPU(id) {}
bool blocksLight() { return false; }
bool isSolidRender(bool isServerLevel = false) { return false; }
bool isCubeShaped() { return false; }
int getRenderShape() { return Tile_SPU::SHAPE_CROSS_TEXTURE; }
};
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