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#pragma once
#include "Tile_SPU.h"
#include "DiodeTile_SPU.h"
class RedStoneDustTile_SPU : public Tile_SPU
{
public:
static const int TEXTURE_CROSS = 0;
static const int TEXTURE_LINE = 1;
static const int TEXTURE_CROSS_OVERLAY = 2;
static const int TEXTURE_LINE_OVERLAY = 3;
RedStoneDustTile_SPU(int id) : Tile_SPU(id) {}
virtual bool isSolidRender(bool isServerLevel = false) { return false; }
virtual bool isCubeShaped() { return false; }
virtual int getRenderShape() { return Tile_SPU::SHAPE_RED_DUST; }
virtual int getColor() const { return 0x800000; }// 4J Added
virtual int getColor(LevelSource *level, int x, int y, int z) { return 0x800000; }
virtual int getColor(LevelSource *level, int x, int y, int z, int data) { return 0x800000; } // 4J added
static Icon_SPU *getTextureByName(int name)
{
switch(name)
{
case TEXTURE_CROSS: return &ms_pTileData->redStoneDust_iconCross;
case TEXTURE_LINE: return &ms_pTileData->redStoneDust_iconLine;
case TEXTURE_CROSS_OVERLAY: return &ms_pTileData->redStoneDust_iconCrossOver;
case TEXTURE_LINE_OVERLAY: return &ms_pTileData->redStoneDust_iconLineOver;
}
return nullptr;
}
static bool shouldConnectTo(ChunkRebuildData *level, int x, int y, int z, int direction)
{
int t = level->getTile(x, y, z);
if (t == Tile_SPU::redStoneDust_Id) return true;
if (t == 0) return false;
if (t == Tile_SPU::diode_off_Id || t == Tile_SPU::diode_on_Id)
{
int data = level->getData(x, y, z);
return direction == (data & DiodeTile_SPU::DIRECTION_MASK) || direction == Direction::DIRECTION_OPPOSITE[data & DiodeTile_SPU::DIRECTION_MASK];
}
else if (TileRef_SPU(t)->isSignalSource() && direction != Direction::UNDEFINED) return true;
return false;
}
};
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