blob: 0597c1fc224a0e67d0c46db9ac3deaaffb9b4255 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
|
#pragma once
#include <stdint.h>
class Icon_SPU
{
int16_t x0;
int16_t y0;
int16_t x1;
int16_t y1;
public:
// static const int TYPE_TERRAIN = 0;
// static const int TYPE_ITEM = 1;
//
static const float UVAdjust = (1.0f/16.0f)/256.0f;
// int getX() const { return x; }
// int getY() const { return y; }
// int getWidth() const { return (w<0) ? -w : w; } // can be negative, to support flipped icons (only doors for now).
// int getHeight() const { return h; }
void set(int16_t _x, int16_t _y, int16_t _w, int16_t _h, int texWidth, int texHeight)
{
x0 = static_cast<int16_t>(4096 * (float(_x) / texWidth));
y0 = static_cast<int16_t>(4096 * (float(_y) / texHeight));
x1 = x0 + static_cast<int16_t>(4096 * (float(_w) / texWidth));
y1 = y0 + static_cast<int16_t>(4096 * (float(_h) / texHeight));
}
void flipHorizontal() { int16_t temp = x0; x0 = x1; x1 = temp; }
void flipVertical() { int16_t temp = y0; y0 = y1; y1 = temp; }
float getU0() const { return (static_cast<float>(x0) / 4096) + UVAdjust; }//sc_texWidth) + getUAdjust(); }
float getU1() const { return (static_cast<float>(x1) / 4096.0f) - UVAdjust; } //sc_texWidth) - getUAdjust(); }
float getU(double offset) const
{
float diff = getU1() - getU0();
return getU0() + (diff * (static_cast<float>(offset) / 16));//SharedConstants::WORLD_RESOLUTION));
}
float getV0() const { return (static_cast<float>(y0) / 4096.0f) + UVAdjust; } //sc_texHeight) + getVAdjust(); }
float getV1() const { return (static_cast<float>(y1) / 4096.0f) - UVAdjust; } //sc_texHeight) - getVAdjust(); }
float getV(double offset) const
{
float diff = getV1() - getV0();
return getV0() + (diff * (static_cast<float>(offset) / 16)); //SharedConstants::WORLD_RESOLUTION));
}
// virtual wstring getName() const = 0;
// virtual int getSourceWidth() const = 0;
// virtual int getSourceHeight() const = 0;
};
|