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#pragma once
#include "HalfTransparentTile_SPU.h"
class Random;
class IceTile_SPU : public HalfTransparentTile_SPU
{
public:
IceTile_SPU(int id) : HalfTransparentTile_SPU(id) {}
virtual int getRenderLayer() { return 1; }
virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face)
{
int id = level->getTile(x, y, z);
if (!ms_pTileData->iceTile_allowSame && id == this->id) return false;
return Tile_SPU::shouldRenderFace(level, x, y, z, 1 - face);
}
};
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