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#pragma once
#include "Tile_SPU.h"
class HalfSlabTile_SPU : public Tile_SPU
{
public:
static const int TYPE_MASK = 7;
static const int TOP_SLOT_BIT = 8;
HalfSlabTile_SPU(int id) : Tile_SPU(id) {}
virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr); // 4J added forceData, forceEntity param
virtual void updateDefaultShape();
virtual bool isSolidRender(bool isServerLevel);
virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face);
bool fullSize() { return !isHalfSlab(id); }
static bool isHalfSlab(int tileId);
};
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