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#pragma once
#include "Tile_SPU.h"
class GrassTile_SPU : public Tile_SPU
{
friend class Tile_SPU;
private:
// Icon *iconTop;
// Icon *iconSnowSide;
// Icon *iconSideOverlay;
public:
static const int MIN_BRIGHTNESS = 4;
protected:
GrassTile_SPU(int id) : Tile_SPU(id) {}
public:
virtual Icon_SPU *getTexture(int face, int data);
virtual Icon_SPU *getTexture(ChunkRebuildData *level, int x, int y, int z, int face);
virtual int getColor(ChunkRebuildData *level, int x, int y, int z);
virtual int getColor(ChunkRebuildData *level, int x, int y, int z, int data); // 4J added
static Icon_SPU *getSideTextureOverlay();
};
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