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#pragma once
#include "Tile_SPU.h"
class FenceTile_SPU : public Tile_SPU
{
public:
FenceTile_SPU(int id) : Tile_SPU(id) {}
virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr); // 4J added forceData, forceEntity param
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual int getRenderShape();
virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face);
bool connectsTo(ChunkRebuildData *level, int x, int y, int z);
};
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