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#pragma once
#include "Tile_SPU.h"
#include "Facing_SPU.h"
class FarmTile_SPU : public Tile_SPU
{
public:
FarmTile_SPU(int id): Tile_SPU(id) {}
virtual bool isSolidRender(bool isServerLevel = false) { return false; }
virtual Icon_SPU *getTexture(int face, int data)
{
if (face == Facing::UP)
{
if(data > 0)
return &ms_pTileData->farmTile_Wet;
else
return &ms_pTileData->farmTile_Dry;
}
return TileRef_SPU(dirt_Id)->getTexture(face);
}
virtual bool blocksLight() { return true; }
};
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