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#pragma once
#include "Tile_SPU.h"
class DoorTile_SPU : public Tile_SPU
{
public:
static const int UPPER_BIT = 8;
static const int C_DIR_MASK = 3;
static const int C_OPEN_MASK = 4;
static const int C_LOWER_DATA_MASK = 7;
static const int C_IS_UPPER_MASK = 8;
static const int C_RIGHT_HINGE_MASK = 16;
private:
static const int DOOR_TILE_TEXTURE_COUNT = 4;
public:
DoorTile_SPU(int id) : Tile_SPU(id){}
virtual Icon_SPU *getTexture(int face, int data);
//@Override
Icon_SPU *getTexture(ChunkRebuildData *level, int x, int y, int z, int face);
//@Override
virtual bool blocksLight() { return false; }
virtual bool isSolidRender(bool isServerLevel = false) { return false; }
virtual int getRenderShape() { return Tile_SPU::SHAPE_DOOR; }
virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr); // 4J added forceData, forceEntity param
int getDir(ChunkRebuildData *level, int x, int y, int z);
bool isOpen(ChunkRebuildData *level, int x, int y, int z);
private:
using Tile_SPU::setShape;
virtual void setShape(int compositeData);
public:
static bool isOpen(int data);
int getCompositeData(ChunkRebuildData *level, int x, int y, int z);
};
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