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#pragma once
#include "EntityTile_SPU.h"
class DispenserTile_SPU : public EntityTile_SPU
{
public:
static const int FACING_MASK = 0x7;
DispenserTile_SPU(int id) : EntityTile_SPU(id) {}
public:
virtual Icon_SPU *getTexture(int face, int data)
{
int dir = data & FACING_MASK;
if (face == dir)
{
if (dir == Facing::UP || dir == Facing::DOWN)
{
return &ms_pTileData->dispenserTile_iconFrontVertical;
}
else
{
return &ms_pTileData->dispenserTile_iconFront;
}
}
if (dir == Facing::UP || dir == Facing::DOWN)
{
return &ms_pTileData->dispenserTile_iconTop;
}
else if (face == Facing::UP || face == Facing::DOWN)
{
return &ms_pTileData->dispenserTile_iconTop;
}
return icon();
}
};
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