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#pragma once
#include "Tile_SPU.h"
class DirectionalTile_SPU : public Tile_SPU
{
public:
static const int DIRECTION_MASK = 0x3;
static const int DIRECTION_INV_MASK = 0xC;
protected:
DirectionalTile_SPU(int id) : Tile_SPU(id) {}
public:
static int getDirection(int data) { return data & DIRECTION_MASK; }
};
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