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#include "stdafx.h"
#include "Direction_SPU.h"
#include "Facing_SPU.h"
const int Direction::STEP_X[] =
{
0, -1, 0, 1
};
const int Direction::STEP_Z[] =
{
1, 0, -1, 0
};
// for [direction] it gives [tile-face]
int Direction::DIRECTION_FACING[4] =
{
Facing::SOUTH, Facing::WEST, Facing::NORTH, Facing::EAST
};
// for [facing] it gives [direction]
int Direction::FACING_DIRECTION[] =
{
UNDEFINED, UNDEFINED, NORTH, SOUTH, WEST, EAST
};
int Direction::DIRECTION_OPPOSITE[4] =
{
Direction::NORTH, Direction::EAST, Direction::SOUTH, Direction::WEST
};
// for [direction] it gives [90 degrees clockwise direction]
int Direction::DIRECTION_CLOCKWISE[] =
{
Direction::WEST, Direction::NORTH, Direction::EAST, Direction::SOUTH
};
// for [direction] it gives [90 degrees counter clockwise direction]
int Direction::DIRECTION_COUNTER_CLOCKWISE[] =
{
Direction::EAST, Direction::SOUTH, Direction::WEST, Direction::NORTH
};
int Direction::RELATIVE_DIRECTION_FACING[4][6] =
{
// south
{
Facing::UP, Facing::DOWN, Facing::SOUTH, Facing::NORTH, Facing::EAST, Facing::WEST
},
// west
{
Facing::UP, Facing::DOWN, Facing::EAST, Facing::WEST, Facing::NORTH, Facing::SOUTH
},
// north
{
Facing::UP, Facing::DOWN, Facing::NORTH, Facing::SOUTH, Facing::WEST, Facing::EAST
},
// east
{
Facing::UP, Facing::DOWN, Facing::WEST, Facing::EAST, Facing::SOUTH, Facing::NORTH
}
};
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