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#pragma once
#include "Tile_SPU.h"
class Random;
class BookshelfTile_SPU : public Tile_SPU
{
public:
BookshelfTile_SPU(int id) : Tile_SPU(id) {}
virtual Icon_SPU *getTexture(int face, int data)
{
if (face == Facing::UP || face == Facing::DOWN)
return TileRef_SPU(wood_Id)->getTexture(face);
return Tile_SPU::getTexture(face, data);
}
};
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