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// =================================================================================================================================
// This sample demonstrates how to use the auto-hooking functionality of HeapInspector. On PlayStation 3, this uses link-time
// malloc/realloc/free overloading. On PC it uses the mhook API, which will hook into the very low-level HeapAlloc, HeapRealloc
// and HeapFree functions. This will cause any allocations in your application to be caught.
//
// NOTE: the platform specific hooking calls can be found in the Main<platform>.cpp.
// =================================================================================================================================
#include <stdlib.h>
void Wait(int a_MilliSeconds);
void RunHeapInspectorServer()
{
while (1)
{
void* mem1;
void* memB;
mem1 = malloc(16);
memB = malloc(1024);
Wait(100);
free(mem1);
free(memB);
Wait(100);
}
}
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