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#pragma once
class IntBuffer;
class OffsettedRenderList
{
private:
int x, y, z;
float xOff, yOff, zOff;
IntBuffer *lists;
bool inited;
bool rendered ;
public:
OffsettedRenderList(); // 4J added
void init(int x, int y, int z, double xOff, double yOff, double zOff);
bool isAt(int x, int y, int z);
void add(int list);
void render();
void clear();
};
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