1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
#pragma once
#include "Model.h"
class ModelHorse : public Model
{
private:
ModelPart *Head;
ModelPart *UMouth;
ModelPart *LMouth;
ModelPart *Ear1;
ModelPart *Ear2;
ModelPart *MuleEarL;
ModelPart *MuleEarR;
ModelPart *Neck;
ModelPart *HeadSaddle;
ModelPart *Mane;
ModelPart *Body;
ModelPart *TailA;
ModelPart *TailB;
ModelPart *TailC;
ModelPart *Leg1A;
ModelPart *Leg1B;
ModelPart *Leg1C;
ModelPart *Leg2A;
ModelPart *Leg2B;
ModelPart *Leg2C;
ModelPart *Leg3A;
ModelPart *Leg3B;
ModelPart *Leg3C;
ModelPart *Leg4A;
ModelPart *Leg4B;
ModelPart *Leg4C;
ModelPart *Bag1;
ModelPart *Bag2;
ModelPart *Saddle;
ModelPart *SaddleB;
ModelPart *SaddleC;
ModelPart *SaddleL;
ModelPart *SaddleL2;
ModelPart *SaddleR;
ModelPart *SaddleR2;
ModelPart *SaddleMouthL;
ModelPart *SaddleMouthR;
ModelPart *SaddleMouthLine;
ModelPart *SaddleMouthLineR;
public:
ModelHorse();
void prepareMobModel(shared_ptr<LivingEntity> mob, float wp, float ws, float a);
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
private:
void setRotation(ModelPart *model, float x, float y, float z);
float rotlerp(float from, float to, float a);
};
|