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#pragma once
#include "..\Minecraft.World\MapItem.h"
class Options;
class Font;
class Textures;
class Player;
class MapItemSavedData;
class Minimap
{
private:
static const int w = MapItem::IMAGE_WIDTH;
static const int h = MapItem::IMAGE_HEIGHT;
#ifdef __ORBIS__
static short LUT[256]; // 4J added
#else
static int LUT[256]; // 4J added
#endif
static bool genLUT; // 4J added
int renderCount; // 4J added
bool m_optimised; // 4J Added
#ifdef __ORBIS__
shortArray pixels;
#else
intArray pixels;
#endif
int mapTexture;
Options *options;
Font *font;
public:
Minimap(Font *font, Options *options, Textures *textures, bool optimised = true); // 4J Added optimised param
static void reloadColours();
void render(shared_ptr<Player> player, Textures *textures, shared_ptr<MapItemSavedData> data, int entityId); // 4J added entityId param
};
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