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#include "stdafx.h"
#include "MemTexture.h"
MemTexture::MemTexture(const wstring& _url, PBYTE pbData,DWORD dwBytes, MemTextureProcessor *processor)
{
// 4J - added
count = 1;
id = -1;
isLoaded = false;
ticksSinceLastUse = 0;
// 4J - TODO - actually implement
// load the texture, and process it
//loadedImage=Textures::getTexture()
// 4J - remember to add deletes in here for any created BufferedImages when implemented
loadedImage = new BufferedImage(pbData,dwBytes);
if(processor==nullptr)
{
}
else
{
//loadedImage=processor.process(ImageIO.read(huc.getInputStream()));
}
}
MemTexture::~MemTexture()
{
delete loadedImage;
}
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