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#include "stdafx.h"
#include "LeashKnotRenderer.h"
#include "LeashKnotModel.h"
ResourceLocation LeashKnotRenderer::KNOT_LOCATION = ResourceLocation(TN_ITEM_LEASHKNOT);
LeashKnotRenderer::LeashKnotRenderer() : EntityRenderer()
{
model = new LeashKnotModel();
}
LeashKnotRenderer::~LeashKnotRenderer()
{
delete model;
}
void LeashKnotRenderer::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a)
{
glPushMatrix();
glDisable(GL_CULL_FACE);
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
float scale = 1 / 16.0f;
glEnable(GL_RESCALE_NORMAL);
glScalef(-1, -1, 1);
glEnable(GL_ALPHA_TEST);
bindTexture(entity);
model->render(entity, 0, 0, 0, 0, 0, scale, true);
glPopMatrix();
}
ResourceLocation *LeashKnotRenderer::getTextureLocation(shared_ptr<Entity> entity)
{
return &KNOT_LOCATION;
}
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