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#pragma once
class Minecraft;
class ItemInstance;
class Minimap;
class LivingEntity;
class TileRenderer;
class Tesselator;
class ItemInHandRenderer
{
public:
// 4J - made these public
static ResourceLocation ENCHANT_GLINT_LOCATION;
static ResourceLocation MAP_BACKGROUND_LOCATION;
static ResourceLocation UNDERWATER_LOCATION;
private:
Minecraft *minecraft;
shared_ptr<ItemInstance> selectedItem;
float height;
float oHeight;
TileRenderer *tileRenderer;
static int listItem, listGlint, listTerrain;
public:
// 4J Stu - Made public so we can use it from ItemFramRenderer
Minimap *minimap;
public:
ItemInHandRenderer(Minecraft *mc, bool optimisedMinimap = true); // 4J Added optimisedMinimap param
void renderItem(shared_ptr<LivingEntity> mob, shared_ptr<ItemInstance> item, int layer, bool setColor = true); // 4J added setColor parameter
static void renderItem3D(Tesselator *t, float u0, float v0, float u1, float v1, int width, int height, float depth, bool isGlint, bool isTerrain); // 4J added isGlint and isTerrain parameter
public:
void render(float a);
void renderScreenEffect(float a);
private:
void renderTex(float a, Icon *slot);
void renderWater(float a);
void renderFire(float a);
int lastSlot;
public:
void tick();
void reset();
void itemPlaced();
void itemUsed();
};
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