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#pragma once
#include "Particle.h"
class HugeExplosionParticle : public Particle
{
private:
static ResourceLocation EXPLOSION_LOCATION;
int life;
int lifeTime;
Textures *textures;
float size;
public:
virtual eINSTANCEOF GetType() { return eType_HUGEEXPLOSIONPARTICLE; }
HugeExplosionParticle(Textures *textures, Level *level, double x, double y, double z, double xa, double ya, double za);
void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
int getLightColor(float a);
void tick();
int getParticleTexture();
};
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