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#include "stdafx.h"
#include "HeartParticle.h"
// 4J - added
void HeartParticle::init(Level *level, double x, double y, double z, double xa, double ya, double za, float scale)
{
xd *= 0.01f;
yd *= 0.01f;
zd *= 0.01f;
yd += 0.1;
size *= 0.75f;
size *= scale;
oSize = size;
lifetime = 16;
noPhysics = false;
setMiscTex(16 * 5);
}
HeartParticle::HeartParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, 0, 0, 0)
{
init(level, x, y, z, xa, ya, za, 2);
}
HeartParticle::HeartParticle(Level *level, double x, double y, double z, double xa, double ya, double za, float scale) : Particle(level, x, y, z, 0, 0, 0)
{
init(level,x,y,z,xa,ya,za,scale);
}
void HeartParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
{
float l = ((age + a) / lifetime) * 32;
if (l < 0) l = 0;
if (l > 1) l = 1;
size = oSize * l;
Particle::render(t, a, xa, ya, za, xa2, za2);
}
void HeartParticle::tick()
{
xo = x;
yo = y;
zo = z;
if (age++ >= lifetime) remove();
move(xd, yd, zd);
if (y == yo)
{
xd *= 1.1;
zd *= 1.1;
}
xd *= 0.86f;
yd *= 0.86f;
zd *= 0.86f;
if (onGround)
{
xd *= 0.7f;
zd *= 0.7f;
}
}
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