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#pragma once
#include "MobRenderer.h"
class GiantMobRenderer : public MobRenderer
{
private:
static ResourceLocation ZOMBIE_LOCATION;
float _scale;
public:
GiantMobRenderer(Model *model, float shadow, float scale);
protected:
virtual void scale(shared_ptr<LivingEntity> mob, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};
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