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#include "stdafx.h"
#include "GameMode.h"
#include "LocalPlayer.h"
#include "LevelRenderer.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
#include "..\Minecraft.World\net.minecraft.world.item.h"
#include "..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\Minecraft.World\net.minecraft.world.level.chunk.h"
GameMode::GameMode(Minecraft *minecraft)
{
instaBuild = false; // 4J - added
this->minecraft = minecraft;
}
void GameMode::initLevel(Level *level)
{
}
bool GameMode::destroyBlock(int x, int y, int z, int face)
{
Level *level = minecraft->level;
Tile *oldTile = Tile::tiles[level->getTile(x, y, z)];
if (oldTile == NULL) return false;
// 4J - Let the rendering side of thing know we are about to destroy the tile, so we can synchronise collision with async render data upates.
minecraft->levelRenderer->destroyedTileManager->destroyingTileAt(level, x, y, z);
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
int data = level->getData(x, y, z);
// 4J - before we remove the tile, recalc the heightmap - setTile depends on this being valid to be able to do
// a quick update of skylighting when the block is removed, and there are cases with falling tiles where this can get out of sync
level->getChunkAt(x,z)->recalcHeightmapOnly();
bool changed = level->setTile(x, y, z, 0);
if (oldTile != NULL && changed)
{
oldTile->destroy(level, x, y, z, data);
}
return changed;
}
void GameMode::render(float a)
{
}
bool GameMode::useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly)
{
}
void GameMode::initPlayer(shared_ptr<Player> player)
{
}
void GameMode::tick()
{
}
void GameMode::adjustPlayer(shared_ptr<Player> player)
{
}
//bool GameMode::useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly)
//{
// // 4J-PB - Adding a test only version to allow tooltips to be displayed
// int t = level->getTile(x, y, z);
// if (t > 0)
// {
// if(bTestUseOnOnly)
// {
// switch(t)
// {
// case Tile::recordPlayer_Id:
// case Tile::bed_Id: // special case for a bed
// if (Tile::tiles[t]->TestUse(level, x, y, z, player ))
// {
// return true;
// }
// else
// {
// // bed is too far away, or something
// return false;
// }
// break;
// default:
// if (Tile::tiles[t]->TestUse()) return true;
// break;
// }
// }
// else
// {
// if (Tile::tiles[t]->use(level, x, y, z, player )) return true;
// }
// }
//
// if (item == NULL) return false;
// return item->useOn(player, level, x, y, z, face, bTestUseOnOnly);
//}
shared_ptr<Player> GameMode::createPlayer(Level *level)
{
return shared_ptr<Player>( new LocalPlayer(minecraft, level, minecraft->user, level->dimension->id) );
}
bool GameMode::interact(shared_ptr<Player> player, shared_ptr<Entity> entity)
{
return player->interact(entity);
}
void GameMode::attack(shared_ptr<Player> player, shared_ptr<Entity> entity)
{
player->attack(entity);
}
shared_ptr<ItemInstance> GameMode::handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player)
{
return nullptr;
}
void GameMode::handleCloseInventory(int containerId, shared_ptr<Player> player)
{
player->containerMenu->removed(player);
delete player->containerMenu;
player->containerMenu = player->inventoryMenu;
}
void GameMode::handleInventoryButtonClick(int containerId, int buttonId)
{
}
bool GameMode::isCutScene()
{
return false;
}
void GameMode::releaseUsingItem(shared_ptr<Player> player)
{
player->releaseUsingItem();
}
bool GameMode::hasExperience()
{
return false;
}
bool GameMode::hasMissTime()
{
return true;
}
bool GameMode::hasInfiniteItems()
{
return false;
}
bool GameMode::hasFarPickRange()
{
return false;
}
void GameMode::handleCreativeModeItemAdd(shared_ptr<ItemInstance> clicked, int i)
{
}
void GameMode::handleCreativeModeItemDrop(shared_ptr<ItemInstance> clicked)
{
}
bool GameMode::handleCraftItem(int recipe, shared_ptr<Player> player)
{
return true;
}
// 4J-PB
void GameMode::handleDebugOptions(unsigned int uiVal, shared_ptr<Player> player)
{
player->SetDebugOptions(uiVal);
}
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