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#pragma once
#include "Particle.h"
class Textures;
class FootstepParticle : public Particle
{
public:
virtual eINSTANCEOF GetType() { return eType_FOOTSTEPPARTICLE; }
private:
static ResourceLocation FOOTPRINT_LOCATION;
int life;
int lifeTime;
Textures *textures;
public:
FootstepParticle(Textures *textures, Level *level, double x, double y, double z);
virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
virtual void tick();
virtual int getParticleTexture();
};
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