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#pragma once
#include "Particle.h"
class Textures;

class FootstepParticle : public Particle
{
public:
	virtual eINSTANCEOF GetType() { return eType_FOOTSTEPPARTICLE; }

private:
	static ResourceLocation FOOTPRINT_LOCATION;
	int life;
    int lifeTime;
    Textures *textures;

public:
    FootstepParticle(Textures *textures, Level *level, double x, double y, double z);
    virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
    virtual void tick();
    virtual int getParticleTexture();
};