1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
#pragma once
#include "Particle.h"
#include "..\Minecraft.World\CompoundTag.h"
class ParticleEngine;
class FireworksParticles
{
public:
class FireworksStarter : public Particle
{
public:
virtual eINSTANCEOF GetType() { return eType_FIREWORKSSTARTERPARTICLE; }
private:
int life;
ParticleEngine *engine;
ListTag<CompoundTag> *explosions;
bool twinkleDelay;
public:
FireworksStarter(Level *level, double x, double y, double z, double xd, double yd, double zd, ParticleEngine *engine, CompoundTag *infoTag);
virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
virtual void tick();
bool isFarAwayFromCamera();
void createParticle(double x, double y, double z, double xa, double ya, double za, intArray rgbColors, intArray fadeColors, bool trail, bool flicker);
void createParticleBall(double baseSpeed, int steps, intArray rgbColors, intArray fadeColors, bool trail, bool flicker);
void createParticleShape(double baseSpeed, coords2DArray coords, intArray rgbColors, intArray fadeColors, bool trail, bool flicker, bool flat);
void createParticleBurst(intArray rgbColors, intArray fadeColors, bool trail, bool flicker);
public:
int getParticleTexture();
};
class FireworksSparkParticle : public Particle
{
public:
virtual eINSTANCEOF GetType() { return eType_FIREWORKSSPARKPARTICLE; }
private:
int baseTex;
bool trail;
bool flicker;
ParticleEngine *engine;
float fadeR;
float fadeG;
float fadeB;
bool hasFade;
public:
FireworksSparkParticle(Level *level, double x, double y, double z, double xa, double ya, double za, ParticleEngine *engine);
void setTrail(bool trail);
void setFlicker(bool flicker);
using Particle::setColor;
void setColor(int rgb);
void setFadeColor(int rgb);
virtual AABB *getCollideBox();
virtual bool isPushable();
virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
virtual void tick();
virtual void setBaseTex(int baseTex);
virtual int getLightColor(float a);
virtual float getBrightness(float a);
};
class FireworksOverlayParticle : public Particle
{
public:
virtual eINSTANCEOF GetType() { return eType_FIREWORKSOVERLAYPARTICLE; }
FireworksOverlayParticle(Level *level, double x, double y, double z);
void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
};
};
|